Dagr
Dagr is a directed-graph toolkit for the web: a typed, headless Sugiyama layout
engine, a WebGPU renderer built on the three.js WebGPURenderer, and the
building blocks for visual DSLs (node graphs you can edit, not just look at).
It is a successor to the dagre and d3 pairing that most node-graph UIs still reach for. The difference is that layout here is designed for animation from the start: nodes keep a stable identity across relayouts, mutations arrive as patches, and the layout engine emits deltas rather than a fresh set of coordinates. A renderer can spring every node from where it was to where it now belongs, so a graph that changes reads as a graph that moved.
Packages
| Package | What it does |
|---|---|
@dagr/graph | Typed directed graph model: stable identity, zero dependencies |
@dagr/layout | Headless Sugiyama layout pipeline, incremental and animation first |
@dagr/render | WebGPU renderer: SDF shapes, instancing, spring animation |
@dagr/react | The DagrCanvas component and hooks |
Status
Early. The packages are scaffolded and the roadmap is public, but there is no released API yet. Expect rapid change until v0.1.